Once doing my stop-frame animation, I want to send out play-doh or a packet of plasticine out to separate design agencies, where individual designers are given the task of creating something that represents themselves as a creative out of the re-shape-able squidgy stuff.
I think this will appeal to any designer - they can express their creativity on something small but it will also be a meaningful object, they could place it in their studio space or on their desk, wherever. I like the idea simply because it all interlinks and connects to my self-promotion concept, and the added animations reiterate the idea of adaptability and my versatile nature. It’s fun, but has a meaning behind it, any designer is going to want to play with a bit of play-doh.
I’m thinking of maybe including an instructions manual stating to take photographs of people’s creations, and have some sort of collection of moulded objects that essentially act as symbols for each individual designer.
Branding? What are you made of?
I thought maybe branding my play-doh/plasticine set - Shapeshift??? not sure if it works, kind of hinders my concept a bit and people may not connect the visual metaphor to me as a designer. If I was to do this, I would have to design stickers to put on the tubs, or some sort of packaging, which would include information about myself and instructions of what to do with the contents. This as well as a stop-frame animation.

Once doing my stop-frame animation, I want to send out play-doh or a packet of plasticine out to separate design agencies, where individual designers are given the task of creating something that represents themselves as a creative out of the re-shape-able squidgy stuff.

I think this will appeal to any designer - they can express their creativity on something small but it will also be a meaningful object, they could place it in their studio space or on their desk, wherever. I like the idea simply because it all interlinks and connects to my self-promotion concept, and the added animations reiterate the idea of adaptability and my versatile nature. It’s fun, but has a meaning behind it, any designer is going to want to play with a bit of play-doh.

I’m thinking of maybe including an instructions manual stating to take photographs of people’s creations, and have some sort of collection of moulded objects that essentially act as symbols for each individual designer.

Branding? What are you made of?

I thought maybe branding my play-doh/plasticine set - Shapeshift??? not sure if it works, kind of hinders my concept a bit and people may not connect the visual metaphor to me as a designer. If I was to do this, I would have to design stickers to put on the tubs, or some sort of packaging, which would include information about myself and instructions of what to do with the contents. This as well as a stop-frame animation.

please excuse the amateur footage, I shot it without a tripod!..

Anyhow, this is a short test piece that shows my concept and idea behind my self-promotion piece.

In case you are confused, my concept is based on the fact that I see myself as a multi-disciplined, versatile designer, and so my idea is to use play-doh (or some other type of moulding material) as a symbolic, visual metaphor for my design skills and approach.

Using this material, I want to create a stop-frame animation.

One idea I’m working on is that my character (that’s me) finds itself stuck in difficult situations - here showing the character getting stuck inside the computer screen - and manages ways to get out of these situations. This idea will show¬†problem solving skills, on top of demonstrating other design skills, such as pre-production and adaptability.

Another idea I want to explore is producing numerous gif animations of my play-doh, mouldable character, doing things/stuff that depict me as a person but also as a designer. I would have to look at what I could use in a metaphorical sense that would depict this.

It’s all fun and games, but in a serious kind of way.

Screen shots from some of my working pages of my website.

There’s small details that I’m not happy with which I intend on tweaking, I’ve only just noticed them after looking at live previews of my pages on a mac instead of my own laptop.

Nevertheless (strong word), I’ve got about 5-6 well working pages and all my social links take you to my individual online presences, e.g. Behance, Vimeo, Dribble, all they need doing is updating.

Despite the small minor problems, I’m very happy with how it all looks. I will be constantly working on this to improve it and want to finish more of my pages over the easter break. I also want to add a individual contact page which will include a contact form.

procon2 - Web

This is my work page previewed in Chrome. It’s looking good, and when you hover over an image a rollover image will appear stating the project name and style of project (icons). Obviously when you click an image it will take you to its seperate project page showing the work within that project.

So here’s what I want my homepage to resemble when I start to code it (ignore the random generated text, I’ll think of something appropriate to put there soon). You will be able to see the main image and navigation above the fold with some introductory words - I’d like to develop this to be a slideshow of different images in the future. I do need to finish off the footer, where I will have contact details and social network buttons.

the selected work are quick links to certain parts of my portfolio, and when hovered over with the mouse, the image will become visible as well as the project title, type of project (infograph) and description.

Today in our Procon Web session, we went through putting together the code and design of a simple website. We were shown techniques of spacing out assets of the site such as the navigation and images. Next week we need to put these techniques into practice with our own portfolio sites.. I best get cracking with my design!